Do you know what shocks me the most about Exoprimal? It has 0 performance issues, bugs, or glitches! Expecting any game to launch with a few technical hiccups is given at this point these days, so I have to applaud the developers at Capcom for putting out a new game (especially a multiplayer-focused one!) that looks great, sounds great, and performs well a hundred percent of the time. The exosuits and dinosaurs that are constantly at odds in this game look amazing thanks to the power of Capcom's in-house development engine (the "RE Engine"), plus the sound of hundreds of bloodthirsty raptors stampeding toward you & the repeated gunfire delivered by the "Krieger" exosuit's Gatling gun is incredible. Yes, the grass seen on that one map looks like it belongs in a PS3/Xbox 360 game. But everything else looks great and points to Exoprimal's developers going above and beyond to make it look its very best.
Now another issue I have to bring up for my Exoprimal review is the way in which it's been released. Instead of doing the smart thing and releasing this game as a free-to-play experience, Capcom decided to put Exoprimal out as a full-priced title with the sort of microtransactions you'd see in that aforementioned game type. "Cosmetic Sets," a "Head Start Kit," a "Premium Tier," and a "Survival Pass" smack you in the face as soon as you boot up this game, which can be enough to make most first-timers boot right back out of the game without even playing a single match. Now I will admit - Exoprimal doles out its rewards a lot faster than I expected, plus the game tends to give you a decent amount of currency and "War Chests" that gift you with new customization options at a steady pace. I feel like more people would approach this game with a more positive outlook if Capcom completely took away the $60 price barrier (luckily, Xbox Game Pass subscribers don't have to worry about that paid barrier to entry).