One thing you'll never get bored of is bringing the pain to the wide range of zombie types that now call HELL-A their home. Of course, you'll run into your basic "Shamblers," slightly faster "Walkers," and insanely nimble "Runners." Things pick up to an even greater degree when you start to clash with the vastly more dangerous "Apex Variants." Switching up your combat tactics does a world of good for you as it'll take more than a few simple melee weapon swings to eliminate beefy "Crushers," exploding "Bursters, toxic bile-spewing "Slobbers," and so much more. I love the fact that "Curveballs," which are throwable weapons that can be attached to two slots, give you more of a fighting chance and enact even more mayhem during especially heated combat scenarios.
Throwing out an electrified shuriken and following that up by flinging a Molotov cocktail to maximize your damage output is just one of the worthwhile instances that arise from utilizing Curveballs. And as expected, the melee combat still feels amazing - the weighty feel that comes from swinging around a sledgehammer and the quick and snappy sensation that is derived from slashing with a katana is impressive. Once you finally get your hands on some pistols, shotguns, and even a few nailguns, the combat opens up a bit more to allow for more creative approaches to staying alive. Using the environment (such as electrifying pools of water to shock the hell of some approaching zombies), upgrading your weapons so they're empowered with elemental traits (such as fire, poison fumes, and electricity), and basking in the amazing visual gore system are three more attributes of Dead Island 2's combat system that excels.