As you all know at this point already, FF XVI forgoes turn-based battles and party management for a full-fledged action RPG experience. And as someone that has enjoyed the likes of Devil May Cry, Bayonetta, and Asura's Wrath, I can confidently say that this game provides the same thrills those games are known for. Clive is a sword-swinging powerhouse that's able to tap into the power of multiple elemental-based Eikons, which changes up his moveset as he adds new ones to his repertoire. Being able to instantly teleport to an enemy, land a few sword strikes, command my trusty dog to launch it into the air, and then proceed to grab it back down with a wind-based ability to deal further punishment is just a sample size of the crazy stuff you can pull off during combat sequences. Another part of FF XVI's combat that shines is its multitude of Eikon-based boss fights. The sheer scale of each kaiju-sized battle is impressive, plus the sense of weight behind every impactful blow can not be understated. The implementation of quick-time events also played a great part in adding to the excitement that unfolds as I landed devastating attacks with Ifrit's fiery offense.
There are two main issues that kept nagging me as I got deeper into my epic journey through FF XVI - the reliance on just one weapon and the easy difficulty present during everyone's first playthrough. While I love the fact that Clive's elemental powers give him new abilities to play with, I would have loved to have been able to mix it up with different weapons over time. The addition of a spear, dual knives, or an ax of some sort would have done wonders to make Clive's moveset even more interesting. And as someone who's an action game veteran, I didn't have much issue tackling many of the game's regular battles and boss encounters. I was left wishing that the game's much tougher "Final Fantasy Mode" was available from the very start. The only battles that gave me a true challenge on the base difficulty were the monsters seen on the "Hunting Board," to be quite honest. FF XVI isn't a complete cakewalk, mind you. It just doesn't provide much of a considerable challenge during one's initial playthrough.