When talking about NFTs, gaming and where they intersect, we naturally look at it from a gamer’s point of view: how will this affect the players?
However, one byproduct of games like Axie Infinity being a smashing success and having a ravenous international player base is attention. When your peer-to-peer economy generates 1,000,000,000 dollars, other game developers notice. Once people begin to take notice, debates start as to whether or not they should begin to update their own games.
“It is not necessary to change. Survival is not mandatory.”
Survival? Seems harsh, right? But when you realize top-tier games cost millions to produce and promote, you can start seeing the math. Developers look at this turn-based battle game with it's adorable little axolotls and begin to ponder.
If we add this play to earn stuff to our game, can we get more players, for longer? This is all speculation until a game studio does it.
One game says they've taken the plunge. MIR4 is the first “normal” game franchise—in my knowledge—to attempt an addition of a play to earn economy. The franchise is beloved, especially in China, boasting over 600 million users. Available now on mobile and the steam store, they seek to replicate the traction Axie's had, but in the MMORPG space.
The Legend of Mir debuted over 20 years ago. Today, however, they are attempting to integrate blockchain by way of their own cryptocurrency (named Draco) and also aiming to have their own NFT marketplace later this month.
Without getting too technical, there is a lot to like in this game. One of my favorite features is that it takes the boring grind and lets you automate looting, gathering and even combat. Just watch out for other players.